CMOAR is closing the gap

cmoar
http://cmoar.com/index.html
is going into „preorder“ phase.
http://pre-order.cmoar.com/

they close the gap, which gap?
They offer “ 5.98” 60Hz Full HD add-on screen for streaming via HDMI (1920×1080 – 368ppi)“ [, also a 2k version!]
https://www.youtube.com/watch?v=3UqV1hdA9W8
This display can be used  instead of a phone!
This display is full hd.
This display is cabled hdmi – no lags caused by wifi stuff.
in combination with
the cmoar headset with 2D mono lense
http://pre-order.cmoar.com/collections/hmd/products/cmoar-2d-high-quality-headset
we can use PS4 hdmi output connected to this head mounted device.
Thats what i am  looking for.
What is best/most effective/good price/high performing
option playing games today in HMD, my opinion.

But what about sensors?
I have my own ZEISS headtracker USBversion.
That will give me freedom of head tracking.

With this combination
we can play flight-/car-simlulator (war-thunder, project-cars),
without 3D (i dont need it, not yet ;o) ),
without lags,
in high video quality,
with head tracking,
enough immersion for first head mounted experiences.

cmoar is aiming to deliver in fall 2015.
i hope they will do so, but projects are mostly not in time… ;o)
Will sony delivere their Morpheus realy in first half of 2016?
, and at which expense?!!

When cmoar delivers this 2D stuff, and it works..
then i could look, for their 3D/VR stuff.. but thats another story,
demands other hardware and games too,
2D HMD is now, 3D HMD is next

 

PS4 Morpheus comes with external break-out box

SONY PS4 seems to render all, inclusive warp for lense adaption, on the console.
A needed external box will connect between PS4 and headset, and calculates an additional video stream from the warped data for a external TV screen („social screen“)

„… takes one of the stereoscopic views, ‚undistorts‘ the image, zooms into the main area of interest and beams it out via HDMI to your HDTV..“ from http://www.eurogamer.net/articles/digitalfoundry-2014-hands-on-with-project-morpheus

http://www.vrworld.com/2015/03/06/project-morpheus-vr-headset-wont-be-wireless/
http://www.eurogamer.net/articles/digitalfoundry-2014-hands-on-with-project-morpheus

input:  HDMI ,USB(3.0?), power
output: HDMI for TV screen „social screen“
but there are 5 plugged in cables… there is an additonal USB Port

WHY DONT DO THIS THE OTHER WAY.
like the already described hypothetic TrinusVR Stream-Converter-VR-Box.
PS4 could render videostream in standard 3D format without warping, send this standard videostream to an external extra box, where a second screen can be added and the data is warped for lenses for headset.

Dreaming of TrinusVR StreamBox

PS4 HDMI out
PC HDMI out

2D/3D content, FullHD

connect to a MagicBox
that acts like TrinusVR ( http://trinusvr.com/ )..
you can adjust everything to use any headmount display.
The MagicBox captures the input stream and makes halfSBS (or others)
To make all adjustment and settings, you can plugin USB mouse/keyboard and an monitor via HDMI to have screen where you control the settings for output.

The output goes over
– Wifi 2,4/5/60GHz,
– USB using smartphones tethering capabilities
– HDMI

if someone would need to add two displays, to use one for left eye and one for right eye.. then we would need usb and hdmi outputs twice, and some settings more
( 2x samsung S6 with stunning resolution ppi ;o) )

So we could use any smarthphone as head mounted display, with 2D or 3D content.
So far without headtracking.
You need headtracking?  Playing Car or Flight simulators?
No problem, you could use external sensors like ZEISS Cinemizer USB headtracker or even sensors from smartphone itself, if industrie/programmer would support.
Imagine your smartphone send sensor data via wifi to and USB stick which emulates Mouse input… but maybe your smartphone sensors are ugly.. drifting.. so you would need a sensor like ZEISS Cinemizer USB headtracker, maybe even smaller and without cable.

Back to the box.. who could build such a box ?
Maybe proffessionals like team from
https://www.blackmagicdesign.com/de
https://www.blackmagicdesign.com/de/products
https://www.blackmagicdesign.com/de/products/intensity
they have the technology of streaming and capturing, but they would have to add new VR virtual technology like TrinusVR already represents.

 

in case of cabled output using HDMI…
there is a problem today,
were are 5″-7″ fullHD displays with HDMI input?
i have not found them yet..

PC: Trinus VR + War Thunder(PC) + S4mini/Z3tablet

in Android PlayStore i found „TrinusVR“ and so i tested it on my old weak computer.

With TrinusVR you can send Videostream from PC, from a PC window, converted as SBS SideBySide to a Smartphone, with 3D or at least without 3D (Fake3D = 2D).

The App is available as Demo Version „Trinus VR Lite“, was installed easily.

I picked up my old computer, a core2duo 2GHz, and installed
War Thunder. War Thunder looks great even on weak maschines. Till now i only knew the PS4 graphics. And second: PC mouse aiming is not fair. Gaijin should add some option for gamers so that they could decide, if they want play with or without opponents which are using mouse steering.

So ok… start the TrinusVR PC Server. Used first the Wifi setup, USB later. So i took my Z3 tablet and logged in Wifi access point started by TrinusVR „trinus:mypassword“. and then started Android App of TrinusVR. This works, but graphic was ugly.. because PC initial details setup was set „retro“ which means 256 color and block style graphic. While streaming is working we can adjust some settings at PC server software.. Graphic details too, after that it was quite good. But at all my PC was 100% cpu load all time. The main game was running smooth but the stream was not at all. So i guess its a PC CPU bottleneck.

So i went to USB connection. Using USB Tethering on Android. My Z3 tablet is a Wifi only version and it gives me no option for selecting Tethering! So i took my Samsung S4 mini Dual Phone and it has the option Tethering over USB. This works, but better? Maybe the CPU of Phone should be better? And the S4 mini has only qHD, one fourth of HD! while the Z3tablet gives me FullHD.

At the end i went back, using Z3 tablet with Wifi. Using a google cardboard asked me to dig deeper in the settings, because cardboard with its lenses is designed for 4″ Phones and not for 8″ as the Z3tablet is.
But TrinusVR gives us the possibility to adjust everything. Switch to „Advanced Mode“, and „VR settings“ we can arange the SBS view, positioning, sizing, turning.. so i got the cardboard useable at 8″ tablet… not handy but viewable.

but realy playable, it was not.
A better PC-jhardware would be required i guess so far.

Going further… trying Durovis Dive 7 with z3tablet 8″.
or using a better FullHD Smartphone 4-5,7″..
Samsung Edge 12,92 cm Quad-HD-Super-AMOLED-Display (2.560 x 1.440 Pixel)
;o)

hardware sammlung for DIY 2D HMD

HDMI Displays:

adafruit, lcd&displays:
http://www.adafruit.com/category/63

Adafruit Qualia 9.7″ DisplayPort Monitor – 2048×1536 Resolution

LG LP097QX1 – iPad 3/4 Retina Display

LCDS & DISPLAYS / HDMI/DVI DECODERS

 

http://www.sonymobile.com/de/products/tablets/
Tablet Z1/Z2/Z3(compact)/Z4
advantag: Remote Play

 

HeadTracker

http://www.zeiss.de/cinemizer-oled/de_de/produktinformation/cinemizer-oled-erleben/headtracker.html

OSVR – Open Source Virtual Reality

http://www.razerzone.com/osvr-hacker-dev-kit
Shipping in June 2015
199.99 USD

http://www.osvr.com/
http://www.osvr.com/hardware.html

single Full-HD display

HMD Head mounted display – 2D – DIY

 

HMD Head mounted display – for 2D contents – DoItYourself

quite cool,
genius idea to use a welding helmet ;o)
using an wifi air mouse(6-axis)

specs, taken from airons1972 youtube account :

1x 8″ 1024*768 LCD Display + HDMI+VGA+2AV LCD Controller Board (ebay)
1x A5 size 3x magnification fresnel lens (ebay)
1x wireless 2.4g air mouse (ebay)
1x 5 meter VGA cable (ebay)
1x 5 Meter DC power cable (ebay)
1x 9v power supply (ebay)
1x cheap plastic welding helmet (ebay)
Thick black card for screen surround
Black gaffa tape
8x large black pull ties for securing cables and air mouse to the helmet

Total cost = £100 ($154)

Features include VGA input, Wide 90+ degree Field Of Vision (FOV) and works with ANY PC game that uses mouselook. (i.e. virtually any First Person Shooter)

I recommend you mount the fresnel lens 80mm in front of your lcd screen with the rough/grooved side towards your face. This gives a nice level of magnification without loss of focus. You need the lens as close to your face as possible without it touching your nose.

 

 

what is an Air Mouse?
available for 15-25,- Euros

https://www.youtube.com/watch?v=2fg_Svp6o6w

 

 

War Thunder – PS4 – HMD HeadMountedDisplay – FPV FirstPersonView – 2D

War Thunder – PS4 –
HMD HeadMountedDisplay –
FPV FirstPersonView –
2D

folgendes Video von TannerRice zeigt
WarThunder mit iPhone HMD(cardboard version)
Wie kann man das anstatt mit iPhone und PC Technik nun für PS4 umsetzen?
Tip: auf Morpheus warten

 

theoretische Möglichkeiten:

Sony PS4
Game: War Thunder (Plane Simulation with Head Movement, FPV First Person View)
Remote Play
Sony Tablet xperia z3:
– 8″ FullHD 379,- to use 2D not 3D
– 213,3 x 6,4 x 123,6 mm
– 270 g
– 1900 x 1200 pixel
– micro USB OTG!(usb-otg to LAN possible ? instead wifi)

www.sony.de/electronics/xperia-tablet-z/sgp611-sgp612-sgp621
www.sony.de/electronics/xperia-tablet-z/sgp611-sgp612-sgp621/specifications

www.google.com/get/cardboard/ << keyFeature.. is 2D viewable?
www.mrcardboard.de/
www.pcardboard.com/index.php?route=common/home
www.ebay.de/itm/like/371175741936?lpid=106&chn=ps

www.vrnerds.de/  – Das deutsche Virtual Reality Showcase und Blog – VR∙Nerds

www.gaminggadgets.de/refugio-3d-billiger-papp-bausatz-fuer-vr-brille

Problems:
– bei 6″ ist Schluss mit HeadMounted Helmen mit Phone/Table-Aufnahmen?
– Side-by-Side Darstellung wird benötigt, diese müsste bereits die Kombo „PS4+TabletApp+RemotePlay“ bereitstellen

Zur reinen Bildübertragung benötigen wir noch das HeadTracking, allerdings in weit besser Qualität als in der bisherigen ersten Version.

IR InfraRed (active or reflective)
Sony PS3 Cam (60fps)
PC/Laptop with openCV/simpleCV/Python
Arduino Serial Light (frome PC usb to serial Arduino Leonardo)
Arduino Leonardo (hardware acting as mouse input at ps4 usb)

 

 

Immersion, so what?

Immersion wird,
unter Technik Geeks and Nerds ist es längst,
der nächste große Hype.
http://de.wikipedia.org/wiki/Immersion_(virtuelle_Realit%C3%A4t)

Dabei geht es kurzum, um das Versinken in virtuelle Welten.
Wie gut kann das gelingen? Wo sind die Grenzen? Gibt es Gefahren?

Mit „Datenbrillen“ in künstliche 3D Welten versinken, das gibt es schon lang.
Im Industriesektor, sicherlich im Militätsektor.
Neuerdings ist der Stand der Technik in einen finanziellem Rahmen erschwinglich geworden,
dass es Potential hat, sich in unserer Erlebenswelt zu verankern.

Ende 2014 gab es noch kein Produkt am Markt, das offiziell erhältlich ist.
Einzig Developer Kits des Oculus Rift SDK1/2 sind erhältlich(gewesen).
https://www.oculus.com/ SDK2, 350 US-Dollar, for Developers only

Über CroudFounding kam der Stein des Oculus Rift (aufgekauft von Facebook) ins Rollen,
Sony hatte bereits seit Jahren an 3D Brillen getüffelt und scheint mit dem Project Morpheus für die PS4 eine 3D Brille in 2015/2016 auf den Markt zu bringen.. oder bleibt es nur ein Project?

2015-01:
Laut Oculus Website, unterstützt Oculus die Firma SAMSUNG bei der Entwicklung des SAMSUNG Gear VR, basierend auf Galaxy Note 4.

Tip: immer wieder mal unter
https://www.oculus.com/news/
vorbeischaun und lesen was es neues gibt.

SONY PS4 Morpheus:
http://www.officialplaystationmagazine.co.uk/2014/03/25/everything-you-need-to-know-about-project-morpheus-ps4-vr-explained/
http://www.officialplaystationmagazine.co.uk/tag/ps4-oculus-rift-vr-headset/

SONY HMZ T1/T2/T3

Carl Zeiss – Cinemizer OLED
http://www.zeiss.de/cinemizer-oled/de_de/home.html
http://www.zeiss.de/cinemizer-oled/de_de/anwendungsbereiche/gaming.html

Worauf es ankommt?
– 100% Abdeckung des natürlichen Sichtfeldes
– 100% akurate Umsetzung der eigenen Kopfbewegungen, Schliesen(Blur)-frei, Verzögerungs(Latenz-)frei,
ansonst droht mitunter Übelkeit
– 3D Darstellung
– anpassbar an verschiedene Kopfformen, Sehstärken

Was kann 3D VR leisten?
– reale 3D Bilder/Animationen/Filme mit optischer Tiefe
– für Flugsimulationen, Weltraumsimulationen und Autorennen gute Visualisierung, da man bei diesen Simulationen sowieso auf seinem Hintern sitzt und sich von dort aus umsieht

Was kann 3D VR nicht leisten?
– Du wirst keine Menschen mehr sehen, neben dir, weil jeder diese Brille aufträgt.
Wenn Du schon immer allein gespielt hast, oder „nur“ mit Deinen Online Freunden/innen, dann ist das für Dich kein neuer/echter Nachteil
– Du wirst Deine Eingabegeräte nicht mehr sehen, Joypad/stick..
– Du wirst Deinen eigenen Körper nicht mehr sehen, solange Du die Brille aufträgst
– Wenn es zum „Kino“/Filmstandard wird, wird das Kinogeschäft wiederholt einbrechen?
– neuartige „Kino“/Filme werden erlebbar, in denen Du selbst jederzeigt deinen Blick um 360Grad bewegen kannst, aber Du kannst Dich nicht fortbewegen, der Film gibt sprichwörtlich den „Weg“ der Handlung vor.
Die Datenmengen dafür passen auf keinen heutigen Datenträger, das geht nur per Streaming aus der Cloud, die Cloud-Killer-Anwendung schlechthin
– dass Du deine Freunde beim Filmabend, die auf der Couch neben dir sitzen, auch im Film wiedersiehst
[nächstes Jahrtausend: 3D real body scanned Avatare! or fun Avatare mit Photo-based 3D Gesicht, keine Emotionen in den Gesichtern, außer Du hast den Emotional-Tracker/Synthesizer?]

http://www.golem.de/specials/oculus-rift/

Hand-Tracking, and whats with the rest of my body?
http://www.cyberglovesystems.com/index.php
http://www.theverge.com/2014/12/11/7379043/oculus-vr-snaps-up-hand-tracking-and-3d-modeling-companies
http://www.techtimes.com/articles/22038/20141213/oculus-vr-buys-hand-tracking-tech-expert-nimble-vr-why-were-so-excited.htm