Razor OSVR – HMD is available? REGISTER YOUR INTEREST ?

http://www.razerzone.com/osvr
http://www.razerzone.com/osvr-hacker-dev-kit

http://www.osvr.com/hardware/register/
the packages start from 200 US Dollar… up to 300 US Dollar,
the package prices are lower than the sum of the components alone

but till now, you can only
REGISTER YOUR INTEREST
and not BUY

VR – Hype

VR – Virtual Reality

Category 1:
– Headmounted Display
– cinema like, big screen, 2D/3D
– no sensors
– viewer in sitting postion
Examples: google cardboard, zeiss cinemizer,..

Category 2:
– Headmounted Display
– cinema like, big screen, 2D/3D,
– view is controled by head movements of the viewer
– Sensors: head tracking
– viewer in sitting postion
Examples: google cardboard, zeiss cinemizer + headtracker sensor,..

Category 3:
– Headmounted Display
– wide field of view, 3D
– view is controlled by head movements of the viewer
– Sensors: head tracking
– viewer in sitting postion
Examples: oculus rift, starvr, sony morpheus, …

 

Category 4:
– Headmounted Display
– wide field of view, 3D
– view is controlled by head movements of the viewer
– Sensors: head tracking, leap-motion controller
– additional hand/arm tracking, you can move your hands and see them 1:1 in virtual world, without exact finger movements
– viewer in sitting postion
Examples: devices from category 3 with additonal sensor

Category 5:
– Headmounted Display
– wide field of view, 3D
– view is controlled by head movements of the viewer
– Sensors: head tracking, leap-motion controller
– additional hand/arm tracking, you can move your hands and see them 1:1 in virtual world, with exact finger movements
– viewer in sitting postion
Examples: devices from category 3 with additonal sensor

Category 6:
– Headmounted Display
– wide field of view, 3D
– view is controlled by head movements of the viewer
– Sensors: head tracking, leap-motion controller, body scanner
– additional hand/arm tracking, you can move your hands and see them 1:1 in virtual world, with exact finger movements
– viewer can move around (more or less free in terms of cabled solution or not, or wearing more or less heavy graphics computer in backpack)
Examples:

Category 7:
– Headmounted Display
– wide field of view, 3D
– view is controlled by head and eye  movements of the viewer
– Sensors: head tracking, leap-motion controller, body scanner, eye scanner,
– additional hand/arm tracking, you can move your hands and see them 1:1 in virtual world, with exact finger movements
– viewer can move around (more or less free in terms of cabled solution or not, or wearing more or less heavy graphics computer in backpack)
Examples

 

problems:

– sensoring every movement of person, eye, head, body, arms, legs, fingers,…
– computation of sensor inputs into virtual world
– graphical computation in 3D, starting from easy cartoon, cell-shading till realistic styles
– stream lagless video to displays (60GHz, http://www.wirelesshd.org/) or wear the graphical computer units with yourself
– full natural field of view
– eye tracking
– 3D audio support, 360degree x 360degree
– no simulated acceleration on human body,
– no pressure points on human body,
– no simulated smell

consumer products will be at middle level, while expensive equipment will be used in new public gaming studios, where you can play for a fee ( thevoid.com )

CMOAR is closing the gap

cmoar
http://cmoar.com/index.html
is going into „preorder“ phase.
http://pre-order.cmoar.com/

they close the gap, which gap?
They offer “ 5.98” 60Hz Full HD add-on screen for streaming via HDMI (1920×1080 – 368ppi)“ [, also a 2k version!]

This display can be used  instead of a phone!
This display is full hd.
This display is cabled hdmi – no lags caused by wifi stuff.
in combination with
the cmoar headset with 2D mono lense
http://pre-order.cmoar.com/collections/hmd/products/cmoar-2d-high-quality-headset
we can use PS4 hdmi output connected to this head mounted device.
Thats what i am  looking for.
What is best/most effective/good price/high performing
option playing games today in HMD, my opinion.

But what about sensors?
I have my own ZEISS headtracker USBversion.
That will give me freedom of head tracking.

With this combination
we can play flight-/car-simlulator (war-thunder, project-cars),
without 3D (i dont need it, not yet ;o) ),
without lags,
in high video quality,
with head tracking,
enough immersion for first head mounted experiences.

cmoar is aiming to deliver in fall 2015.
i hope they will do so, but projects are mostly not in time… ;o)
Will sony delivere their Morpheus realy in first half of 2016?
, and at which expense?!!

When cmoar delivers this 2D stuff, and it works..
then i could look, for their 3D/VR stuff.. but thats another story,
demands other hardware and games too,
2D HMD is now, 3D HMD is next

 

PS4 Morpheus comes with external break-out box

SONY PS4 seems to render all, inclusive warp for lense adaption, on the console.
A needed external box will connect between PS4 and headset, and calculates an additional video stream from the warped data for a external TV screen („social screen“)

„… takes one of the stereoscopic views, ‚undistorts‘ the image, zooms into the main area of interest and beams it out via HDMI to your HDTV..“ from http://www.eurogamer.net/articles/digitalfoundry-2014-hands-on-with-project-morpheus

http://www.vrworld.com/2015/03/06/project-morpheus-vr-headset-wont-be-wireless/
http://www.eurogamer.net/articles/digitalfoundry-2014-hands-on-with-project-morpheus

input:  HDMI ,USB(3.0?), power
output: HDMI for TV screen „social screen“
but there are 5 plugged in cables… there is an additonal USB Port

WHY DONT DO THIS THE OTHER WAY.
like the already described hypothetic TrinusVR Stream-Converter-VR-Box.
PS4 could render videostream in standard 3D format without warping, send this standard videostream to an external extra box, where a second screen can be added and the data is warped for lenses for headset.

Dreaming of TrinusVR StreamBox

PS4 HDMI out
PC HDMI out

2D/3D content, FullHD

connect to a MagicBox
that acts like TrinusVR ( http://trinusvr.com/ )..
you can adjust everything to use any headmount display.
The MagicBox captures the input stream and makes halfSBS (or others)
To make all adjustment and settings, you can plugin USB mouse/keyboard and an monitor via HDMI to have screen where you control the settings for output.

The output goes over
– Wifi 2,4/5/60GHz,
– USB using smartphones tethering capabilities
– HDMI

if someone would need to add two displays, to use one for left eye and one for right eye.. then we would need usb and hdmi outputs twice, and some settings more
( 2x samsung S6 with stunning resolution ppi ;o) )

So we could use any smarthphone as head mounted display, with 2D or 3D content.
So far without headtracking.
You need headtracking?  Playing Car or Flight simulators?
No problem, you could use external sensors like ZEISS Cinemizer USB headtracker or even sensors from smartphone itself, if industrie/programmer would support.
Imagine your smartphone send sensor data via wifi to and USB stick which emulates Mouse input… but maybe your smartphone sensors are ugly.. drifting.. so you would need a sensor like ZEISS Cinemizer USB headtracker, maybe even smaller and without cable.

Back to the box.. who could build such a box ?
Maybe proffessionals like team from
https://www.blackmagicdesign.com/de
https://www.blackmagicdesign.com/de/products
https://www.blackmagicdesign.com/de/products/intensity
they have the technology of streaming and capturing, but they would have to add new VR virtual technology like TrinusVR already represents.

 

in case of cabled output using HDMI…
there is a problem today,
were are 5″-7″ fullHD displays with HDMI input?
i have not found them yet..

Wishlist to Sony PS4: USB thethering + SBS 2D/3D

Till now PS4 + Remote Play
gives best performance, graphics in fullHD,
on an 8″ Z3 sony tablet, with a small lag.
All till now tested PC streaming programs were not as good as sony remote play streaming.

To avoid this small/tiny lag,
we would have to use cabled version.
But how to tell the PS4 to give video out on USB port (there is USB 3.0 Port too)
so that we could use smartphones USB Thethering.
A point for wishlist, adressed to sony playstation network.

Next thing would be to enable SBS for 2D and 3D for video out.

Games like „Lost Orbit“
http://www.ign.com/games/lost-orbit/ps4-20027497
would be cool in small smarthphone headmount.

But i guess..
sony will offer you Morpheus HMD for BIG money,
only few can realy pay.

But hey sony,
for rare playing casual users,
playing  games in 3D without headtracking would be great even without total immersion!

 

 

OSVR – Open Source Virtual Reality

http://www.razerzone.com/osvr-hacker-dev-kit
Shipping in June 2015
199.99 USD

http://www.osvr.com/
http://www.osvr.com/hardware.html

single Full-HD display

Immersion, so what?

Immersion wird,
unter Technik Geeks and Nerds ist es längst,
der nächste große Hype.
http://de.wikipedia.org/wiki/Immersion_(virtuelle_Realit%C3%A4t)

Dabei geht es kurzum, um das Versinken in virtuelle Welten.
Wie gut kann das gelingen? Wo sind die Grenzen? Gibt es Gefahren?

Mit „Datenbrillen“ in künstliche 3D Welten versinken, das gibt es schon lang.
Im Industriesektor, sicherlich im Militätsektor.
Neuerdings ist der Stand der Technik in einen finanziellem Rahmen erschwinglich geworden,
dass es Potential hat, sich in unserer Erlebenswelt zu verankern.

Ende 2014 gab es noch kein Produkt am Markt, das offiziell erhältlich ist.
Einzig Developer Kits des Oculus Rift SDK1/2 sind erhältlich(gewesen).
https://www.oculus.com/ SDK2, 350 US-Dollar, for Developers only

Über CroudFounding kam der Stein des Oculus Rift (aufgekauft von Facebook) ins Rollen,
Sony hatte bereits seit Jahren an 3D Brillen getüffelt und scheint mit dem Project Morpheus für die PS4 eine 3D Brille in 2015/2016 auf den Markt zu bringen.. oder bleibt es nur ein Project?

2015-01:
Laut Oculus Website, unterstützt Oculus die Firma SAMSUNG bei der Entwicklung des SAMSUNG Gear VR, basierend auf Galaxy Note 4.

Tip: immer wieder mal unter
https://www.oculus.com/news/
vorbeischaun und lesen was es neues gibt.

SONY PS4 Morpheus:
http://www.officialplaystationmagazine.co.uk/2014/03/25/everything-you-need-to-know-about-project-morpheus-ps4-vr-explained/
http://www.officialplaystationmagazine.co.uk/tag/ps4-oculus-rift-vr-headset/

SONY HMZ T1/T2/T3

Carl Zeiss – Cinemizer OLED
http://www.zeiss.de/cinemizer-oled/de_de/home.html
http://www.zeiss.de/cinemizer-oled/de_de/anwendungsbereiche/gaming.html

Worauf es ankommt?
– 100% Abdeckung des natürlichen Sichtfeldes
– 100% akurate Umsetzung der eigenen Kopfbewegungen, Schliesen(Blur)-frei, Verzögerungs(Latenz-)frei,
ansonst droht mitunter Übelkeit
– 3D Darstellung
– anpassbar an verschiedene Kopfformen, Sehstärken

Was kann 3D VR leisten?
– reale 3D Bilder/Animationen/Filme mit optischer Tiefe
– für Flugsimulationen, Weltraumsimulationen und Autorennen gute Visualisierung, da man bei diesen Simulationen sowieso auf seinem Hintern sitzt und sich von dort aus umsieht

Was kann 3D VR nicht leisten?
– Du wirst keine Menschen mehr sehen, neben dir, weil jeder diese Brille aufträgt.
Wenn Du schon immer allein gespielt hast, oder „nur“ mit Deinen Online Freunden/innen, dann ist das für Dich kein neuer/echter Nachteil
– Du wirst Deine Eingabegeräte nicht mehr sehen, Joypad/stick..
– Du wirst Deinen eigenen Körper nicht mehr sehen, solange Du die Brille aufträgst
– Wenn es zum „Kino“/Filmstandard wird, wird das Kinogeschäft wiederholt einbrechen?
– neuartige „Kino“/Filme werden erlebbar, in denen Du selbst jederzeigt deinen Blick um 360Grad bewegen kannst, aber Du kannst Dich nicht fortbewegen, der Film gibt sprichwörtlich den „Weg“ der Handlung vor.
Die Datenmengen dafür passen auf keinen heutigen Datenträger, das geht nur per Streaming aus der Cloud, die Cloud-Killer-Anwendung schlechthin
– dass Du deine Freunde beim Filmabend, die auf der Couch neben dir sitzen, auch im Film wiedersiehst
[nächstes Jahrtausend: 3D real body scanned Avatare! or fun Avatare mit Photo-based 3D Gesicht, keine Emotionen in den Gesichtern, außer Du hast den Emotional-Tracker/Synthesizer?]

http://www.golem.de/specials/oculus-rift/

Hand-Tracking, and whats with the rest of my body?
http://www.cyberglovesystems.com/index.php
http://www.theverge.com/2014/12/11/7379043/oculus-vr-snaps-up-hand-tracking-and-3d-modeling-companies
http://www.techtimes.com/articles/22038/20141213/oculus-vr-buys-hand-tracking-tech-expert-nimble-vr-why-were-so-excited.htm