the ways to 2D full HD HMD

Headtracking via ZEISS USB headtracker.

we have to think about
– single display(like Occulus, SonyVR, SideBySide, one display for two eyes, for each eye a square display fieldview) and
– dual display setups(like StarVR.com, one display per eye, with square or landscape display fieldview)
– single and dual display solution with flat views or lense corrected views, this problem have both solutions

2016/TODAY half-fullHD, 2016 fullHD possible(2D,next 3D too), NEXT years: 2k, 4k:
– 4k smartphone display will appear from 2016 (Sharp 4k displays), but not cheap, intermediate price, not with display port/hdmi input
– 4k graphic cards, PC systems will take time, not be cheap, intermediate price..
so there is a place for fullHD solutions.

Next needed Graphic card hardware option, needed from Geforce, AMD,
is the
– two display-ports/two hdmi-ports solution, one output port for one display, so we could setup two display VR 2D/3D solutions directly without the need of additional hardware
today graphic cards with two identical/different outputs are available,
showing same view to all displays is possible, but connectors/connections to displays is difficult.
thinner or flexible good qualitity cables needed

PC FullHD -> HDMI splitter 1to2 -> 2 FullHD 6″ displays
same setup could work with 2k and 4k.. if PC an splitter can support this
or
PC FullHD -> 1 FullHD 6″ display with CMOAR Monolense, if CMOAR will ever deliver this item,
or cooperation with waerility (kickstarter.com/projects/wearality/wearality-sky-limitless-vr)

PC with TRINUS VR can only support one client, so actualy we can not
connect pc to an usb hub, and connect two 6″ displays to the hub,
using usb thethered mode
maybe TRINUS VR will get an update for such dual screen setups, with one single view per eye/per display, and no SideBySide.
http://oddsheepgames.com/?forum=developers

using two FullHD smartphones for 2D dual display HMD, we would face the needing for turn one smartphone, to touch the smartphones with the thinnest frame part (top) to each other.
Maybe manually locking the screen turning can in correct position can already solve this.

China topfoison.com delivers 1080p and 1440p display inclusive HDMI input connector board.
So we can/could (not tested yet) connect PC/console directly to the fullHD display.
We could use dual display setup with HDMI splitter, or single..
without wifi lags and quality issues.

AVERmedia Encoder SE510,
avermedia.com/professional/product/se510/overview
with HDMI in and Wifi 2,4/5 GHz out and Ethernet out, and HDMI passthrough
using this device we could setup an dual display (smartphone) version.

smartphone inputs:
– usb thethered (best)
– wifi 2,4/5 GHz (second, alternative, using apps like splashtop,…)
– usb ethernet adapter (best, smartphone dependent)
– smartphone weight is higher then bare display

bare 6″ fullHD displays:
– MIPI
– DisplayPort (Retina Displays)
– HDMI (rare buyable,.. )
– looking for display controller boards
– bare display have lower weight

China VIVIGA VR
290,- euros for a fullHD smartphone(android4.4) solutions with addtional HDMI input!, and sensors, buttons,.. using this as base of single and two display solution seems possible..

FullHD to Side-by-Side problems

when you want to take a FullHD video stream
into Side-by-Side mode for your HeadMountDevice Full-HD mobile device screen,
you will trap into following problems:

1.
keeping landscape mode, alias fit to width, for each eye,
with this mode you will loose in height, image looses its sharpness because of downsampling

2.
fit to height, keeps sharpness, crispy video,
but loosing information in width..
eg any game infos at the original screen corners will disapear,…
we would need to cut out these information and overlay it at the new
video dimensions 960/1080 per eye.. into new corner coordinates..

Notebook with NVMe

http://www.notebooksbilliger.de/produkte/nvme

Acer Aspire V Nitro Black Edition VN7-592G-757F
– Intel Core i7-6700HQ, 4×2,6
– 16GB DDR4
– 256GB PCIe SSD (NVMe) – Gen3 8 Gb/s, 4 PCIe Lanes, NVMe Support
– GTX 960M – 4GB DDR5
– 15,6″ Full HD IPS
– Linux
Anschlüsse: HDMI, 1x USB 3.1, 2x USB 3.0, 1x USB 2.0
Gewicht 2,3 kg
1299,-

!!! Liefertermin noch unbestimmt !!!

Bisherige SSDs liefern über den S-ATA Anschluss Transferraten von bis zu 600 MB/s – bei diesem Modell wird erstmalig der schnellere PCI-Express 3.0 Anschluss genutzt, der über 4 Lanes (Spuren) Übertragungsgeschwindigkeiten von bis zu 4.000 MB/s erreichen kann. Hierfür kommt das neue NVMe Protokoll zum Einsatz, welches das in die Jahre gekommene AHCI ablösen soll und für bisher nie dagewesene Rekordwerte sorgt (from http://www.notebooksbilliger.de/acer+aspire+v+nitro+black+edition+vn7+592g+757f/eqsqid/be166d7f-10c8-4ee1-b706-bd6a596c838d)

http://www.tomshardware.de/samsung-ssd-950-pro-m.2,testberichte-241964.html
22. OKTOBER 2015
256-GByte-Modell bis zu 2500 MByte/s bzw. 1500 MByte/s
sequenzielle Lese- und Schreibleistung

PS4 + PS2 steering wheel logitech GT force feedback

PS4 game: „project cars“ http://www.projectcarsgame.com/
the steering wheel from PS4, the logitech GT force feedback,
does not work with PS4, natively..BUT

„Cronus Max plus“-device from http://cronusmax.com/
is the solution, to get „every“ input device working with PS4.

to order in germany use:
http://www.controller-tuning.de/Cronus/

its your own decision, to use your existing wheel further, or buy a new PS4 compatible racing/steering wheel

at first i did not got it to run.. so its not plug and play..
but with several resources from internet, cronus forum and youtube vids, and a bit of luck
i got it running..

i used a laptop (core2 duo 1,8GHz, 3GB, SSD, windows 10 (32-bit)),
install driver for the logitech racing wheel,
http://support.logitech.com/product/driving-force-gt#download
this driver package works for the old PS2 GT wheel too!
install and calibrate the racing wheel…
take a sheet of paper, paint the wheel with all its buttons, and name the buttons.
now we need a usb hub,
connect to usb hub to pc,
connect the racing wheel to the hub,
connect cronus max plus with its sideway mini usb to the usb hub,
do not connect anything at the end of cronus max plus.. leave it free,
connect the cronus max plus adapter with ps4
download and start the cronus max (http://cronusmax.com/cronuspro/),
start the cronus software,
tools -> cronus update (v1.0, 2015-02-15)
tools -> firmware update
plugins -> plugin manager -> X-AIM Plugin, install
tools -> Options -> Device -> output protocoll:PS4, Configurations:Slot Recall selected,
start the X-AIM plugin using plugins -> X-AIM

choose the ps4 controller
save new profile, name it as you want, choose your aplce to save it,
we will use direct input method,
the GT racing wheel nether occured as input device(left screen) in the device panel, but after mapping the device panel rightside screen displays our button pushes,
DI enable – works only when you have selected the GT wheel in the menu „xxxx“
device panel, push buttons of your steering wheel and see which Var is displayed… and note this on your paper sketch now… do this for all buttons, wheel, pedals..
these Vars we need to map to the ps4 controller now..
right click the white squares and select DI input, select from list the correspondent Var,
when you have all wheel buttons/wheel/pedals mapped save your profile!

a tip: you can map additional keys, i mapped additional inout, mouse input left click to the PS4 controller X-Button, this is usefull in PS4 menu.. do this later if you recognize an advantage og this tip

there is a tiny bug..
sometimes steering left/right, the PS4 ingame wheel is stuttering… and button pushes are reflected as the button pushes where done rapidly serveral times in one row..
then i have to close the PC software of cronusmax and open again..
then it works fluid..

i use it without force feeback.. if this it possible to map, i dont know, there options in the game and in the cronus max software

finaly it works ;o)

PS:
cronusmax does many things more.. use additional keyboard to place insane combos to a single keyboard-keystroke, or playing ego shooters with mouse and keyboard,.. and others more

next steps.. get head mount device like cmoar/auravisor or PS4-VR

AuraVisor – HDMI HeadMountDisplay

AuraVisor: Virtual Reality Head Mounted Computer.

https://www.kickstarter.com/projects/1714346163/auravisor-virtual-reality-head-mounted-computer

http://www.auravisor.com/

a Head Mount Display with HDMI input..
usable with any HDMI device like consoles..
5″inch full HD display.. per eye or one for both eyes?