SONY Remote Play for all Android

http://www.ps4source.de/remote-play-auf-allen-android-geraeten-so-gehts/

damit erweitert sich die Auswahl RemotePlay-fähiger
Smartphones/Tablets mit FullHD .. up to 2k/4k
zum günstigsten Preis(FullHD).

Smartphone/Tablet sollte von Cyanogenmod unterstützt werden,
rooten per Cyanogenmod,..Native SBS App, RemotePlay,…

CMOAR – news feed only on Kickstarter

who wants to be up to date with cmoar development, has to look for their kickstarter page.
Only bakers can leave comments, so we from germany, can only read…
kickstarter.com/projects/706938033/cmoar-virtual-reality-headset-with-integrated-elec
kickstarter.com/projects/706938033/cmoar-virtual-reality-headset-with-integrated-elec/comments

summaries by developer team:
kickstarter.com/projects/706938033/cmoar-virtual-reality-headset-with-integrated-elec/updates

actualy (2015-08) they are solving issues with consoles compatibility.

i hope, they would deliver in 2015.
i only want/need the HMD 2D Version without sensors for PS4-hdmi, i will use my ZEISS headtracker(IMU),
so,…

on reddit some cmoar headset stuff
https://www.reddit.com/r/GoogleCardboard/comments/2w4gtn/cmoar_mobile_virtual_reality_headset_with/

USB-B Mikro-B Ethernet Adapter – PS4 Remote Play / Z3 Tablet compact

Um das Z3 compact tablet an PS4 Remote Play ohne Wifi-Lag,
direkt über Ethernet Kabel anzuschließen,
probieren wir mal den USB-B Mikro-B Ethernet Adapter.

Eigentlich wollte ich einen von
http://plugable.com/products/usb2-otge100
aber diese gibt es derzeit nicht in Deutschland Amazon.
http://www.amazon.de/gp/product/B00RM3KXAU/ref=as_li_tf_tl?ie=UTF8&camp=1634&creative=6738&creativeASIN=B00RM3KXAU&linkCode=as2&tag=httpplugacom-21

Daher, nach langer Suche bin ich gestoßen auf:
http://www.jacob-elektronik.de
http://www.jacob-computer.de/ff/?suchbegriff=1993205
1x 21,90 € 1993205
Lindy USB 2.0 Micro-B Ethernet Adapter 10/100
Verbinden Sie Ihr Ultrabook oder Tablet mit dem Netzwerk
Highlights USB 2.0 10/100 Fast Ethernet Adapter USB Mikro-B Anschluss

Testergebnis: works not… aber man benötigt wohl auch hier, wie bei MHL-Adaptern mehr Saft auf der Leitung, also einen aktiven USB Hub benutzen, dort das Handy direkt an den Hub und dann den USB-Ethernet Adapter auch an den Hub, dumm nur dass ich nun einen Adapter brauch USB-Micro weibl. auf USB 2.0 männl.

PS4 Morpheus – News from vrnders.de Gamescon2015

http://www.vrnerds.de/gamescom-2015-project-morpheus/

Tragekomfort:
gut-sehr gut, bei schnellen Bewegungen etwas wackelig,
nun es ist ja kein Helm, und die Auflageflächen zum Kopf hin sind begrenzt,
und die Gesichts/Kopfhaut liegt flexibel auf dem Schädel,
wenn man es „übertreibt“, wird man es immer zum Wackeln bringen können.
Die Erfinder des Zubehörs wirds freuen, uns mit Lösungen hierfür überraschen zu dürfen.

high stable frame rate
Vermutung: erkauft durch Abschaltung Kantenglättung, sichtbare Treppchen-Effekte

kein Screendoor-Effekt:
Vermutung: erkauft durch etwas Unschärfe

Schade das Sony auf eine extra externe Recheneinheit/Box verzichtet,
dann hätte man Kantenglättung und andere Nicht-Rendering,
Standard-Rechenoperationen auslagern können.

Will HMD-Headsets for any HDMI source, in 2D-Mode SideBySide, appear?

RAZOR OSVR – its opensource…
so there could be many contributors that make things possible.
But most of them, i guess, are hunting the VR virtual reality stuff.

The way to consumer VR is still long. And till VR gets reality in consumer homes,
we could have fun with HMD Headsets in 2D, with headtracking.

I would like to see the possibility to plugin any HDMI source/signal,
and convert it to SBS SideBySide by the Headset itself, or by extra box.
Then many gamers could use this for their flight/racing games in 2D-only mode,
and console gamers like PS4gamers too(WarThunder, ProjectCars).
Headtracking could be made with HMD´s own sensors or
extra independent external sensors that act like a usb mouse (in case of PS4).

Razor OSVR – HMD is available? REGISTER YOUR INTEREST ?

http://www.razerzone.com/osvr
http://www.razerzone.com/osvr-hacker-dev-kit

http://www.osvr.com/hardware/register/
the packages start from 200 US Dollar… up to 300 US Dollar,
the package prices are lower than the sum of the components alone

but till now, you can only
REGISTER YOUR INTEREST
and not BUY

PS4 + HeadMountDisplay … working in SideBySide – working setup

He got it,

Head mount display, Phone, playing PS4.

Veröffentlicht am 06.06.2015

Sony Z2 Phone (FullHD)
+ CM11 (CyanogenMod)
+ SBS 1.09 (Native SideBySide)
+ Remote play
+ DS4 controller

nothing about head tracking..
but i would use my ZEISS/Arduino Headtracker..
and would try USB OTG Ethernet.. instead of Wifi…

VR – Hype

VR – Virtual Reality

Category 1:
– Headmounted Display
– cinema like, big screen, 2D/3D
– no sensors
– viewer in sitting postion
Examples: google cardboard, zeiss cinemizer,..

Category 2:
– Headmounted Display
– cinema like, big screen, 2D/3D,
– view is controled by head movements of the viewer
– Sensors: head tracking
– viewer in sitting postion
Examples: google cardboard, zeiss cinemizer + headtracker sensor,..

Category 3:
– Headmounted Display
– wide field of view, 3D
– view is controlled by head movements of the viewer
– Sensors: head tracking
– viewer in sitting postion
Examples: oculus rift, starvr, sony morpheus, …

 

Category 4:
– Headmounted Display
– wide field of view, 3D
– view is controlled by head movements of the viewer
– Sensors: head tracking, leap-motion controller
– additional hand/arm tracking, you can move your hands and see them 1:1 in virtual world, without exact finger movements
– viewer in sitting postion
Examples: devices from category 3 with additonal sensor

Category 5:
– Headmounted Display
– wide field of view, 3D
– view is controlled by head movements of the viewer
– Sensors: head tracking, leap-motion controller
– additional hand/arm tracking, you can move your hands and see them 1:1 in virtual world, with exact finger movements
– viewer in sitting postion
Examples: devices from category 3 with additonal sensor

Category 6:
– Headmounted Display
– wide field of view, 3D
– view is controlled by head movements of the viewer
– Sensors: head tracking, leap-motion controller, body scanner
– additional hand/arm tracking, you can move your hands and see them 1:1 in virtual world, with exact finger movements
– viewer can move around (more or less free in terms of cabled solution or not, or wearing more or less heavy graphics computer in backpack)
Examples:

Category 7:
– Headmounted Display
– wide field of view, 3D
– view is controlled by head and eye  movements of the viewer
– Sensors: head tracking, leap-motion controller, body scanner, eye scanner,
– additional hand/arm tracking, you can move your hands and see them 1:1 in virtual world, with exact finger movements
– viewer can move around (more or less free in terms of cabled solution or not, or wearing more or less heavy graphics computer in backpack)
Examples

 

problems:

– sensoring every movement of person, eye, head, body, arms, legs, fingers,…
– computation of sensor inputs into virtual world
– graphical computation in 3D, starting from easy cartoon, cell-shading till realistic styles
– stream lagless video to displays (60GHz, http://www.wirelesshd.org/) or wear the graphical computer units with yourself
– full natural field of view
– eye tracking
– 3D audio support, 360degree x 360degree
– no simulated acceleration on human body,
– no pressure points on human body,
– no simulated smell

consumer products will be at middle level, while expensive equipment will be used in new public gaming studios, where you can play for a fee ( thevoid.com )

CMOAR is closing the gap

cmoar
http://cmoar.com/index.html
is going into „preorder“ phase.
http://pre-order.cmoar.com/

they close the gap, which gap?
They offer “ 5.98” 60Hz Full HD add-on screen for streaming via HDMI (1920×1080 – 368ppi)“ [, also a 2k version!]

This display can be used  instead of a phone!
This display is full hd.
This display is cabled hdmi – no lags caused by wifi stuff.
in combination with
the cmoar headset with 2D mono lense
http://pre-order.cmoar.com/collections/hmd/products/cmoar-2d-high-quality-headset
we can use PS4 hdmi output connected to this head mounted device.
Thats what i am  looking for.
What is best/most effective/good price/high performing
option playing games today in HMD, my opinion.

But what about sensors?
I have my own ZEISS headtracker USBversion.
That will give me freedom of head tracking.

With this combination
we can play flight-/car-simlulator (war-thunder, project-cars),
without 3D (i dont need it, not yet ;o) ),
without lags,
in high video quality,
with head tracking,
enough immersion for first head mounted experiences.

cmoar is aiming to deliver in fall 2015.
i hope they will do so, but projects are mostly not in time… ;o)
Will sony delivere their Morpheus realy in first half of 2016?
, and at which expense?!!

When cmoar delivers this 2D stuff, and it works..
then i could look, for their 3D/VR stuff.. but thats another story,
demands other hardware and games too,
2D HMD is now, 3D HMD is next

 

PS4 Morpheus comes with external break-out box

SONY PS4 seems to render all, inclusive warp for lense adaption, on the console.
A needed external box will connect between PS4 and headset, and calculates an additional video stream from the warped data for a external TV screen („social screen“)

„… takes one of the stereoscopic views, ‚undistorts‘ the image, zooms into the main area of interest and beams it out via HDMI to your HDTV..“ from http://www.eurogamer.net/articles/digitalfoundry-2014-hands-on-with-project-morpheus

http://www.vrworld.com/2015/03/06/project-morpheus-vr-headset-wont-be-wireless/
http://www.eurogamer.net/articles/digitalfoundry-2014-hands-on-with-project-morpheus

input:  HDMI ,USB(3.0?), power
output: HDMI for TV screen „social screen“
but there are 5 plugged in cables… there is an additonal USB Port

WHY DONT DO THIS THE OTHER WAY.
like the already described hypothetic TrinusVR Stream-Converter-VR-Box.
PS4 could render videostream in standard 3D format without warping, send this standard videostream to an external extra box, where a second screen can be added and the data is warped for lenses for headset.